Context: FreelancePeriod: 2026
live

PLANEHAB Nosso Bairro

A public housing consultation turned into a game, used in live sessions in Bahia.

My role

I led the rebuild for production, with 75% of the commits.

75%
of the commits
6
groups per session in stage 2
13
hexes on the neighborhood board
SPAN 01 // CONTEXT

Problem

Bahia's Urban Development Secretariat needed to hear residents on housing in in-person and video sessions. Plain forms don't engage people, and on-site internet is usually poor.

SPAN 02 // IMPLEMENTATION

Solution

Two games and a dashboard. In stage 1, each person drags cards onto a house and picks 12 priorities. In stage 2, up to 6 groups build a neighborhood across 13 hexes. The facilitator opens access, unlocks submission and follows results from the dashboard.

SPAN 03 // DETAILS

Highlights

  • Moved the backend from Express and SQLite to Hono, Drizzle and PostgreSQL, with atomic writes instead of check-then-act.
  • One-way session gates checked inside a row-locked transaction.
  • A local mirror with a sync queue, so moves survive a dropped connection.
  • Boards exported as high-resolution images that double as proof of participation.
  • Deploys by atomic symlink swap, with health checks and automatic rollback on AWS Lightsail.
SPAN 04 // OUTCOME [200 OK]

Result

Live at game.planehabdigital.com.br.

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